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Mythic Hill Giant
Large humanoid (giant mythic), CE
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Armor Class: 15
Hit Points: 119 (10d8+74)
Speed: 30 ft. (40 ft. base)
Initiative: -1
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STR: 27 (8) DEX: 8 (-1) CON: 21 (5)
INT: 8 (-1) WIS: 10 (0) CHA: 7 (-2)
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Saves: STR: 11 DEX: -1 CON: 8
    INT: -1 WIS: 0 CHA: -2
Skills: 3 + ability mod for (Climb, Intimidate, Perception)
Languages: Giant
CR: 9(2800 xp)
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Space: 10 / Reach: 10
Melee attacks:
greatclub +11/+11 (2d8+12 plus trip) OR 2 slams +11 (1d8+8)
Ranged attacks:
rock +2 (1d8+12)
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Special: earth bond
Feats: CleaveM, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)M
Environment: temperate hills
Organization: solitary, gang (2-5), band (6-8), raiding party (9-12 plus 1d4 dire wolves), or tribe (13-30 plus 35% noncombatants plus 1 barbarian or fighter chief of 4th-6th level, 11-16 dire wolves, 1-4 ogres, and 13-20 orc slaves)
Treasure: standard (hide armor, greatclub, other treasure)
Source: Mythic Adventures

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